Sequences, functions & graphs
Spot patterns and write the nth term, use function machines, sketch and read every graph shape, and meet the gradient of a curve and differentiation, all with clear pictures.
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In 30 seconds
- A sequence follows a rule. For a linear sequence the nth term is dn + c, where d is the common difference. A function is a machine: inverse = undo it, composite = do one then the other.
- Graphs have shapes: straight lines, U-shaped parabolas, S-shaped cubics and the two-branch reciprocal. Gradient on a distance-time graph is speed, and on a speed-time graph it is acceleration. The area under a speed-time graph is distance.
- Extended: quadratic sequences, function notation, tangents and differentiation to find gradients and turning points.
By the end you can
- Continue sequences and describe the term-to-term rule.
- Find the nth term of a linear sequence and test whether a number is in it.
- Recognise and sketch straight-line, quadratic, cubic and reciprocal graphs, and plot graphs from tables of values.
- Solve equations by reading intersections from graphs.
- Draw and interpret distance-time and speed-time graphs.
- Find the nth term of quadratic and exponential sequences. EXT
- Use function notation, composite and inverse functions. EXT
- Estimate the gradient of a curve with a tangent, and differentiate powers of x. EXT
- Find turning points and apply differentiation to problems. EXT
1Sequences
Types of sequence
Term — one number in a sequence. The first term is T(1), the second T(2), and the nth term is T(n).
Term-to-term rule — how to get from one term to the next, for example "add 4".
nth term — a formula that gives any term directly from its position n.
- Arithmetic (linear): same difference each time. Geometric: same multiplier. Square numbers: 1, 4, 9, 16, … Cube numbers: 1, 8, 27, 64, … Triangular: 1, 3, 6, 10, …
- Fibonacci-type: each term is the sum of the two before: 1, 1, 2, 3, 5, 8, 13, …
Write the next two terms of 2, 6, 18, 54, …
- 6 ÷ 2 = 3, 18 ÷ 6 = 3, so the rule is × 3
- 54 × 3 = 162
- 162 × 3 = 486
nth term of a linear sequence
- Method: (1) find the common difference d; (2) write dn; (3) compare with the sequence and add or subtract the number that fixes it.
- Is a number in the sequence? Set the nth term equal to the number and solve for n. If n is a whole number, it is a term.
Find the nth term of 20, 17, 14, 11, …
- common difference d = −3, so start with −3n
- n = 1: −3(1) = −3, but the term is 20, so add 23
- nth term = −3n + 23 (or 23 − 3n)
- check n = 4: −12 + 23 = 11 ✓
Find the 50th term of 4n − 1, and decide whether 150 is a term.
- 50th term: 4 × 50 − 1 = 199
- set 4n − 1 = 150, so 4n = 151
- n = 37.75, not a whole number
- 150 is not a term
Quadratic and exponential sequencesEXTENDED
- EXT Quadratic: the second difference is constant. The coefficient of n² is half the second difference. Subtract the n² terms, then find the linear nth term of what is left.
- EXT Exponential (geometric): nth term = a × rn−1, where a is the first term and r the common ratio. 3, 6, 12, 24, … is 3 × 2n−1.
EXT Find the nth term of 4, 10, 18, 28, …
- first differences: 6, 8, 10
- second differences: 2, 2, so a = 2 ÷ 2 = 1: n²
- n² gives 1, 4, 9, 16
- sequence − n²: 3, 6, 9, 12 = 3n
- nth term = n² + 3n
- check n = 3: 9 + 9 = 18 ✓
EXT Find the nth term of 2, 6, 18, 54, …
- ratio = 3 and first term = 2
- nth term = 2 × 3n−1
- check n = 4: 2 × 3³ = 54 ✓
2Functions EXT
Function notation, composite and inverse
Function — a rule that gives exactly one output for every input. f(x) = 2x + 3 means "double x, then add 3".
Composite function — fg(x) means g first, then f: fg(x) = f(g(x)).
Inverse function — f⁻¹ undoes f. It takes the output back to the input.
- EXT f(4) means "put x = 4 into f": f(4) = 2(4) + 3 = 11.
- EXT To find f⁻¹: write y = f(x), make x the subject, then swap y back to x. (See rearranging formulae.)
EXT f(x) = 3x − 2. Find f(4) and solve f(x) = 13.
- f(4) = 3(4) − 2 = 10
- 3x − 2 = 13
- 3x = 15, so x = 5
EXT f(x) = 2x + 3 and g(x) = x². Find fg(x) and gf(x).
- fg(x) = f(x²) = 2x² + 3 (square first, then double and add 3)
- gf(x) = g(2x + 3) = (2x + 3)²
- = 4x² + 12x + 9
- the order matters: fg ≠ gf
EXT f(x) = x + 53. Find f⁻¹(x).
- y = x + 53
- multiply by 3: 3y = x + 5
- x = 3y − 5
- swap: f⁻¹(x) = 3x − 5
The graph of an inverse
- EXT Reflect the graph of f in the line y = x to get the graph of f⁻¹. Swap the coordinates of every point.
3Graphs
Shapes of graphs
| Equation | Shape | Key facts |
|---|---|---|
| y = ax + b | straight line | gradient a, y-intercept b |
| y = ax² + bx + c | parabola | U if a > 0, n if a < 0 |
| y = ax³ + … | cubic | S-shape, up to two turning points |
| y = k/x | hyperbola | two branches, never touches the axes |
| y = aˣ (Extended) | exponential | passes (0, 1), never below the x-axis |
- Plot from a table: substitute each x to get y, plot the points, and join with a smooth curve (not straight ruler lines).
- Check the shape: a parabola is symmetrical, so y-values repeat on either side of the turning point.
Complete a table for y = x² − 3x, for x = −1 to 4, and find the turning point.
- x = −1: 1 + 3 = 4
- x = 0: 0
- x = 1: 1 − 3 = −2
- x = 2: 4 − 6 = −2
- x = 3: 9 − 9 = 0
- x = 4: 16 − 12 = 4
- symmetrical about x = 1.5, so the turning point is at (1.5, −2.25)
Solving equations from graphs
- Solve f(x) = k: draw the line y = k. The x-coordinates of the crossing points are the solutions.
- Solve f(x) = g(x): draw both graphs. The x-coordinates of the crossings are the solutions. For example, y = x² − 2x − 3 meets the line y = x + 1 at x = −1 and x = 4.
- Read to the accuracy of your graph: "x ≈ −1.4" means about.
Use the graph of y = x² − 2x − 3 to solve x² − 2x − 3 = 2.
- draw the horizontal line y = 2
- it crosses the curve at two points
- read the x-values: x ≈ −1.4 and x ≈ 3.4
- (this solves x² − 2x − 5 = 0)
Distance-time graphs
- Gradient = distance ÷ time = speed. Flat line: not moving. Return journey: the line goes down.
- Average speed = total distance ÷ total time (including any stops).
Use the graph. Find the speed on the return journey and the average speed for the whole trip.
- return: 30 km in 1.5 h
- 30 ÷ 1.5 = 20 km/h
- total distance = 30 + 30 = 60 km, total time = 3 h
- average speed = 60 ÷ 3 = 20 km/h
A cyclist rides 12 km in 40 minutes. Find the speed in km/h.
- 40 min = 4060 h = 23 h
- 12 ÷ 23 = 12 × 32
- = 18 km/h
Speed-time graphs
- Gradient = acceleration (m/s²). Area under the graph = distance. A flat line means constant speed.
- EXT For a curved graph: the gradient at a point is the gradient of a tangent; the area can be estimated with trapezia.
Use the graph to find the acceleration in the first 10 s and the total distance.
- acceleration = 2010 = 2 m/s²
- total distance = area of the trapezium
- = ½ × (20 + 40) × 20
- = 600 m
EXT Speeds are 0, 6, 10 and 12 m/s at times 0, 2, 4 and 6 s. Estimate the distance using trapezia.
- strip 1: ½ × 2 × (0 + 6) = 6
- strip 2: ½ × 2 × (6 + 10) = 16
- strip 3: ½ × 2 × (10 + 12) = 22
- total: 6 + 16 + 22 = 44 m
4Gradient of curves and differentiation EXT
The gradient of a curve
Tangent — a straight line that touches a curve at one point and has the same direction as the curve there.
- EXT To estimate: draw a tangent with a ruler, make a right-angled triangle, then gradient = rise ÷ run.
- EXT A positive gradient means the curve is rising; negative, falling; zero, flat (a turning point).
Differentiation
Derivative — the gradient function, dy/dx. It gives the gradient of the curve at any x.
- EXT Differentiate each term separately. Rewrite roots and fractions as powers first: 1x = x⁻¹ and √x = x½.
EXT Differentiate y = 5x³ − 2x² + 7x − 4.
- 5x³ → 5 × 3 × x² = 15x²
- −2x² → −2 × 2 × x = −4x
- 7x → 7
- −4 → 0
- dy/dx = 15x² − 4x + 7
EXT Find the gradient of y = x² + 3x at x = 2.
- dy/dx = 2x + 3
- when x = 2: 2(2) + 3 = 7
EXT Differentiate y = 4x².
- rewrite: y = 4x⁻²
- multiply by the power: 4 × (−2) = −8
- reduce the power: x⁻³
- dy/dx = −8x⁻³ = −8x³
EXT Find the equation of the tangent to y = x² at the point (2, 4).
- dy/dx = 2x, so the gradient at x = 2 is 4
- y − 4 = 4(x − 2)
- y − 4 = 4x − 8
- y = 4x − 4
Turning points
- EXT Method: (1) find dy/dx; (2) set dy/dx = 0 and solve; (3) find y for each x; (4) decide maximum or minimum using the gradient either side, or the second derivative: positive → minimum, negative → maximum.
EXT Find and classify the turning points of y = x³ − 6x² + 5.
- dy/dx = 3x² − 12x = 3x(x − 4)
- dy/dx = 0: x = 0 or x = 4
- y(0) = 5, y(4) = 64 − 96 + 5 = −27
- second derivative = 6x − 12: at x = 0 it is −12 (negative), so (0, 5) is a maximum
- at x = 4 it is +12 (positive), so (4, −27) is a minimum
EXT A farmer has 40 m of fencing for a rectangle with width x. Find the maximum area.
- length = 20 − x, so area A = x(20 − x) = 20x − x²
- dA/dx = 20 − 2x = 0, so x = 10
- A = 10 × 10 = 100 m² (a maximum, because the x² term is negative)
5Test yourself
Test yourself — cover the answers first
Quick check
- Write the next two terms of 2, 6, 18, 54.
- Find the nth term of 7, 11, 15, 19.
- Find the nth term of 20, 17, 14, 11.
- Is 100 a term of the sequence 3n + 1?
- What is the next term of 1, 1, 2, 3, 5, 8?
- Complete y = x² − 3x when x = 2.
- What does a flat line on a distance-time graph mean?
- What does the area under a speed-time graph represent?
- EXT Find the nth term of 3, 6, 11, 18.
- EXT f(x) = 5x − 1. Find f(3).
- EXT f(x) = 2x + 1 and g(x) = x − 4. Find fg(x).
- EXT Find the inverse of f(x) = x + 53.
- EXT Differentiate y = 3x⁴ − 5x.
- EXT Differentiate y = 6x².
- EXT Find the gradient of y = x² + 3x at x = 2.
- EXT Find the turning point of y = x² − 4x + 1.
Exam-style
- A sequence begins 5, 9, 13, 17. Find the nth term and decide whether 99 is a term. [3]
- Complete the table for y = x² − 2x − 1 for x = −1, 0, 1, 2, 3. [2]
- A car accelerates from rest to 24 m/s in 8 s, travels at 24 m/s for 20 s, then brakes to rest in 6 s. Find the initial acceleration and the total distance. [4]
- EXT f(x) = 3x + 2 and g(x) = x². Find fg(2) and f⁻¹(x). [4]
- EXT Find the nth term of 2, 5, 10, 17, 26. [3]
- EXT Find the coordinates of the turning points of y = x³ − 3x + 2 and decide whether each is a maximum or minimum. [5]
- EXT Find the equation of the tangent to y = x² at the point where x = 3. [3]
- EXT Speeds are 0, 6, 10 and 12 m/s at 0, 2, 4 and 6 s. Estimate the distance using trapezia. [3]
Show answers
- 162, 486
- 4n + 3
- 23 − 3n
- Yes (n = 33)
- 13
- −2
- the object is stationary
- the distance travelled
- n² + 2
- 14
- 2x − 7
- f⁻¹(x) = 3x − 5
- 12x³ − 5
- −12x⁻³
- 7
- (2, −3), a minimum
- d = 4, so nth term = 4n + 1
4n + 1 = 99 gives n = 24.5
not a whole number, so 99 is not a term - x = −1: 1 + 2 − 1 = 2
x = 0: −1
x = 1: 1 − 2 − 1 = −2
x = 2: 4 − 4 − 1 = −1
x = 3: 9 − 6 − 1 = 2 - acceleration = 24 ÷ 8 = 3 m/s²
total time = 34 s, parallel sides 34 and 20
area = ½ × (34 + 20) × 24 = 648 m - g(2) = 4, then f(4) = 14
y = 3x + 2, so x = (y − 2) ÷ 3
f⁻¹(x) = (x − 2) ÷ 3 - first differences 3, 5, 7, 9, second difference 2, so n²
2 − 1 = 1, 5 − 4 = 1, 10 − 9 = 1, …
nth term = n² + 1 - dy/dx = 3x² − 3 = 0, so x = 1 or x = −1
y(1) = 0, y(−1) = 4
second derivative 6x: at x = 1 it is 6 (positive): minimum at (1, 0)
at x = −1 it is −6 (negative): maximum at (−1, 4) - dy/dx = 2x = 6 at x = 3
y = 9 at x = 3
y − 9 = 6(x − 3), so y = 6x − 9 - ½ × 2 × (0 + 6) = 6
½ × 2 × (6 + 10) = 16
½ × 2 × (10 + 12) = 22
total = 44 m
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